Has a larger viewing area and can easily provide Recreation to an entire room.īe sure to provide lots of seating spaces. Prisoners can be doing other things at the same time, eg eating in the canteen. Prisoners sitting within the viewing area can watch TV and thereby have their recreation needs taken care of. TVs now broadcast over an area (3x3, shown as a green box). Fixed a bug in the lua scripting system that would try to cast boolean strings (in lua) to a bool (in c++). Added Update button to Prison Sharing menu.Īllows any published prison to be updated with the prison that you are currently playing. These will override base data in the same way as other mod files. Mods can now have their own sounds.txt file, containing only new/modified sounds. Variables are loaded after Init and before the first call to Update. Variables set in the "this" or "World" tables will be cast to strings and persist in the save game. This script is initialised on World initialisation (for both new maps and loaded save games) and Updated on each World update. Mods with spritesheets larger than 1024x1024 are now supportedĮach mod can now have a data/a script file, which should contain both Init() and Update( timePassed ) functions. In addition, when the limit is reached you will now receive a warning/error message. In general users should find they can now activate a great deal more mods before any problems occur It achieves this by gradually increasing the size of the graphics tileset, until your graphics card itself hits its limit The game now supports many more simultanious graphical mods than before Can be disabled through Main Menu -> Options -> Game -> Zoom to mouse. All of the new GUI features can be disabled through Main Menu -> Options -> Game -> Version 2.0 GUI tickbox Logistics views now more consistent, showing only objects and entities relevant to each view.Įg Food logistics now shows everything relevent to food: Ingredients, meals, chefs, prisoners working in the kitchen Informants window improved by moving the list to the right of the screen and making it smaller Pipe and water rendering improved for clarity Research/ bureaucracy screen improved to look better UNDO button is only shown when using the toolbar for foundations, materials, objects, utilities etc. Prisoner Rap sheet now auto-follows prisonersĪll construction work is now covered by a global UNDO button at the bottom right of the screenĬlick UNDO to gradually reverse any decisions you have made, and receive a full refund Tooltip sizes made more consistent and screen friendly across the boardĬlick on any object or entity to bring up the context menuĪllows for quick context sensitive actions Help tooltips have been added to many of the toolbar menus The Room toolbar now highlights room types when you mouse over them Toolbar now filters out locked items by default, leading to simpler menus in early game (Click + to reveal all) New look build toolbar for with much cleaner icons and graphics Many user interfaces have been redesigned to be clearer, more consistent, and better looking. There may be a couple of bugs and glitches in this bad boy so only dl if you are proper brave. This is a preview build of the v2.0 features that we are properly launching next month. If you haven’t already done so, please register your game here to gain access to the builds, the private forums, the bug database and the wiki. You need an active forum account to access the builds from our website. Right click on Prison Architect in your games list You must manually switch to that branch to see this new version. STEAM USERS: This update is on a steam branch, meaning it will not automatically download. Non-steam users can download the latest version from the builds page here: Prison Architect Update 8 has been released.
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